Method getUserStartWindowSelection
- Namespace
- VectorDraw.Professional.ActionUtility
- Assembly
- VectorDraw.Professional.dll
getUserStartWindowSelection(Point, out vdSelection)
Starts a window select command so the user can pick entities.
public StatusCode getUserStartWindowSelection(Point reference, out vdSelection retset)
Parameters
referencePointA reference point as a start for the window in Screen pixel Coordinate System.
retsetvdSelectionA vdSelection object where the selected vdFigures will be returned.
Returns
- StatusCode
Returns a status code indicating the success of the action.
getUserStartWindowSelection(gPoint, out vdSelection)
Starts a window select command so the user can pick entities.
public StatusCode getUserStartWindowSelection(gPoint reference, out vdSelection retset)
Parameters
referencegPointA reference point as a start for the window in View(Display) Coordinate System.
retsetvdSelectionA vdSelection object where the selected vdFigures will be returned.
Returns
- StatusCode
Returns a status code indicating the success of the action.
getUserStartWindowSelection(bool, gPoint, out vdSelection, out Box)
Starts a window select command so the user can pick entities.
public StatusCode getUserStartWindowSelection(bool freezeSelectionEvents, gPoint reference, out vdSelection retset, out Box retrect)
Parameters
freezeSelectionEventsboolSet it to true in order OnFilterFigure not to be fired.
referencegPointA reference point as a start for the window in View(Display) Coordinate System.
retsetvdSelectionA vdSelection object where the selected vdFigures will be returned.
retrectBoxOutput Box that represents the box that the user selected.
Returns
- StatusCode
Returns a status code indicating the success of the action.