Table of Contents

Method getUserStartWindowSelection

Namespace
VectorDraw.Professional.ActionUtility
Assembly
VectorDraw.Professional.dll

getUserStartWindowSelection(Point, out vdSelection)

Starts a window select command so the user can pick entities.

public StatusCode getUserStartWindowSelection(Point reference, out vdSelection retset)

Parameters

reference Point

A reference point as a start for the window in Screen pixel Coordinate System.

retset vdSelection

A vdSelection object where the selected vdFigures will be returned.

Returns

StatusCode

Returns a status code indicating the success of the action.

getUserStartWindowSelection(gPoint, out vdSelection)

Starts a window select command so the user can pick entities.

public StatusCode getUserStartWindowSelection(gPoint reference, out vdSelection retset)

Parameters

reference gPoint

A reference point as a start for the window in View(Display) Coordinate System.

retset vdSelection

A vdSelection object where the selected vdFigures will be returned.

Returns

StatusCode

Returns a status code indicating the success of the action.

getUserStartWindowSelection(bool, gPoint, out vdSelection, out Box)

Starts a window select command so the user can pick entities.

public StatusCode getUserStartWindowSelection(bool freezeSelectionEvents, gPoint reference, out vdSelection retset, out Box retrect)

Parameters

freezeSelectionEvents bool

Set it to true in order OnFilterFigure not to be fired.

reference gPoint

A reference point as a start for the window in View(Display) Coordinate System.

retset vdSelection

A vdSelection object where the selected vdFigures will be returned.

retrect Box

Output Box that represents the box that the user selected.

Returns

StatusCode

Returns a status code indicating the success of the action.