Table of Contents

Method GripIndexProjection

Namespace
VectorDraw.Professional.vdPrimaries
Assembly
VectorDraw.Professional.dll

GripIndexProjection(int, out Vector)

Returns the movement direction for the specific grip point index in the world coordinate system.

public virtual void GripIndexProjection(int GripIndex, out Vector PlaneLockDirection)

Parameters

GripIndex int

a zero based index of the grips of this entity which is asking for a lock direction

PlaneLockDirection Vector

An output Vector with the lock direction in world Coordinate System or null for a free movement