Class PrimitivesExport.VisibleAreas
- Namespace
- VectorDraw.Render
- Assembly
- VectorDraw.Professional.dll
object that helps to get the visible areas of passed entities at any view direction It can be created by GetVisibleAreas(vdEntities, vdSelection, double, int) method
public class PrimitivesExport.VisibleAreas : IDisposable
- Inheritance
-
PrimitivesExport.VisibleAreas
- Implements
- Inherited Members
Methods
- Dispose()
Freeing, releasing, or resetting unmanaged resources. Always dispose immediately after you have finished with visible area jobs
- ~VisibleAreas()
Object deconstructor
- GetEntitiesArea(Vector)
Returns a PrimitivesExport.RenderProperties.EntityViewAreas collection that contains area information for each entity the area was calculated at the specified view direction
- GetEntitiesArea(Vector, vdSelection, bool)
Returns a PrimitivesExport.RenderProperties.EntityViewAreas collection that contains area information for each entity the area was calculated at the specified view direction
- GetEntitiesArea(Vector, vdFigure)
Returns a PrimitivesExport.RenderProperties.EntityViewAreas collection that contains area information for each entity the area was calculated at the specified view direction