Table of Contents

Class PrimitivesExport.VisibleAreas

Namespace
VectorDraw.Render
Assembly
VectorDraw.Professional.dll

object that helps to get the visible areas of passed entities at any view direction It can be created by GetVisibleAreas(vdEntities, vdSelection, double, int) method

public class PrimitivesExport.VisibleAreas : IDisposable
Inheritance
PrimitivesExport.VisibleAreas
Implements
Inherited Members

Methods

Dispose()

Freeing, releasing, or resetting unmanaged resources. Always dispose immediately after you have finished with visible area jobs

~VisibleAreas()

Object deconstructor

GetEntitiesArea(Vector)

Returns a PrimitivesExport.RenderProperties.EntityViewAreas collection that contains area information for each entity the area was calculated at the specified view direction

GetEntitiesArea(Vector, vdSelection, bool)

Returns a PrimitivesExport.RenderProperties.EntityViewAreas collection that contains area information for each entity the area was calculated at the specified view direction

GetEntitiesArea(Vector, vdFigure)

Returns a PrimitivesExport.RenderProperties.EntityViewAreas collection that contains area information for each entity the area was calculated at the specified view direction